Ideas

Thinking out loud.

We write when there's something worth saying. Mostly about why people do what they do. Which is rarely what they say. No schedule, no filler. If you want to know how we think, this beats the About page.

Behaviour How to make gamification work in marketing Gamification works. Not just because it’s fun. Because it taps into something deeper than fun. Behaviour Your generation doesn't exist Millennials stopped drinking beer. Gen Z ghosts phone calls. Boomers still read newspapers. Branding Does your brand sound like a machine? Scroll long enough and it starts to blur. You notice the tone first. Friendly, helpful, a bit witty. Branding The gap in the market is called ordinary Marketers love adjectives. Crunchy crisps. Creamy spreads. Silky oils. Branding Why is WIT.agency called WIT? Three letters, two languages, one agency. The name is simpler than what it means. Branding The illusion of authenticity We’ve been saying it for years: customers crave authenticity. Brands need to be real. Strategy The 70% rule Great quiz shows follow the 70% rule. The viewer knows about 70% of the answers. Digital & AI Google shifts the search paradigm At I/O 2025, Google rolled out what looked, on the surface, like a series of polished AI upgrades. Behaviour There’s only so much a nudge can do You put the healthy snack at eye level. You make the button green. You tell people what others are doing. Branding Tell them it's not for them Eight experiments found that saying who a product is not for can win over the right customers. What that means for your positioning. Branding When Strava tells you something about branding They say if it’s not on Strava, it didn’t really happen. So yes, I post there. Digital & AI De prijs van gemiddeld The price of average is now zero

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